if you go just 2 lines up, you'll see values that are constantly changing(in the case of monkey money for example). You can right-click and go to browse memory region to look at it. (eg between 19ABB3E8E88 and 19ABB3E8E90, take19ABB3E8E88 for the following). After you've found the display address(there's usually two, so take the lower one). It'll give you the display address, but that's not what you're after. To those of you curious as how to edit it(I don't know anything other than direct editing btw), you can search for: >Added Reset everything to 0 including levels - money - knowledge (for those that screwed with money script)īloonsTD6.CT big init money v (59.9 KiB) Downloaded 7423 times BloonsTD6.CT added Reset script v (57.16 KiB) Downloaded 741 times BloonsTD6.CT v (56.25 KiB) Downloaded 403 times BloonsTD6.CT Big starting Hp (39.38 KiB) Downloaded 259 times BloonsTD6.CT added knowledge dupe( !backup save first) (36.67 KiB) Downloaded 613 times BloonsTD6.CT edit init money (33.81 KiB) Downloaded 653 times BloonsTD6.CT added experimental power edit (7.11 KiB) Downloaded 524 times >Knowledge script seems to work like before so its there >Converted power upgrade for exp only multi pop some bloons and follow same process as powers multi >Money (use in a stage check and uncheck fast like milliseconds before it reach negatives) > ! BACKUP SAVE FOR THIS (profile.save) !Multiply Knowledge on use (Use only in knowledge screen dont get into negatives) (never use this option in stages ruins exp disable it) around 110 are enough to fill all the trees for now >Edit starting money to 1 billion (enable first ->load stage)ĩ99999999 Starting HP enable before loading stage >powers multiply (enable, buy with greens power ups, beat any stage to save, exit game (normal way not force close), reboot game to see changes) > infinite santa spawns (enable + get one present)
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